Hey all! Hopefully this is a good place to ask this. I’m developing a game on algo. I plan on making items into ASAs. I’m debating the most economical/straightforward way to do this. That being said - a few specific questions:
There’s no way to differentiate between single units of an ASA, right? I was hoping to maybe have a generic asset id like ‘GameX Item’ and include specifics in the metadata to identify which individual item it is. I’d love for this to be the case - but I don’t think it is. Am I correct?
Basically, I want a way to have thousands of unique items, but don’t want to make thousands of different ASAs. If I end up having to make up 1 ASA per item, that is unfortunate, but at least I could sort of authenticate them by the creator. The main drawback I’m afraid of, other than cluttering the network, would be that I’m afraid of requiring the user to opt in to each individual 1-off ASA. Also, I’d worry that it would be hard to quickly query which of the items a user owned if they were all separate assets. With that in mind - question 2:
Is there an easy way to query an account to see which assets it has by a certain creator? This could help me index the different items a user had if they were required to be different ASAs.
Thanks so much for the help! Excited to keep building!