Thank you for your feedback. I understand your interest in reducing the stages of the Gunny project, but I would like to explain why it is not efficient to do so. Creating a video game is a dynamic and complex process that involves a wide variety of professionals. For this reason, it is challenging to divide it into just a few stages.
In the case of Gunny, we require full-stack programmers, blockchain programmers, and Unity programmers, who depend on the work of illustrators, 3D modelers, texture artists, and 3D animators. Each of these professionals is a vital piece in the game development puzzle, and their tasks are closely interconnected.
Although we have established milestones to present the proposal, in reality, the work is carried out continuously and through constant collaboration. Each professional relies on the work of others to progress in their tasks. Therefore, reducing the project to fewer stages would not be efficient and would not adequately reflect the complexity of the development process.
While I understand your desire to simplify the project, drastically reducing the stages would affect efficiency and workflow. However, I am willing to discuss and adjust the approach if necessary. Regarding the value in dollars, there is no problem in using that currency if you prefer it.
In the following Gantt diagram, you can see how, from the beginning of the first milestone, we are already progressing towards the next stage. This approach allows us not only to meet the established deadlines but also to maximize efficiency in terms of cost and benefit during game development.
Furthermore, I would like to emphasize that, to ensure your satisfaction and safety, we are willing to offer additional deliverables beyond the initially announced ones. For example, we can provide illustrations, 3D models, designs, and other elements even before they are implemented in the final version of the game.